I have been creating a code base for a Screen Manager system that I am using for an iOS app I am building in AS3. I wanted to create a dynamic way to reference and instantiate classes that represent each of the Screens in the app so I can reuse this for other applications in the future and to make it a lot less code intensive.

I setup a series of static variables that held string names to represent each of the Screens in the application. Then when I want to create the screen and add it to the stage I use the getDefinitionByName() method and pass the string name of the class. Continue reading “getDefinitionByName”